3ds Max Tutorial Part 15: The Lighting and Final Episode - outdoor lighting
3ds Max Tutorial Part 15: The Lighting and Final Episode
Hi and welcome back to the 3ds Max series for beginners. In part 15 I go over a basic light you can add to your scene to make your outdoor projects look great... This is really the newbie way out, if you really want to impress people, learn the lights that max gives you...and play with the settings to get amazing renders. This certain light works with the Mental Ray Renderer... LINKS: Twitter: www.Twitter.com VvPhonevV www.YouTube.com VvAnimatorvV www.YouTube.com JerryGames www.YouTube.com Make Some Extra Money Online: www.CashCrate.biz
[Video Rating: 4 / 5[/random]
Thank you so much for these tutorials Jerry. I watched the entire series and it has helped so much. I am just getting started with 3dsmax and in my opinion these tutorials are better than 3dsmax's own getting started tutorials.
ReplyDeleteThanx Jerry!!! Really a helpful Tutorial Serie!
ReplyDeleteHelp....im getting only white colour on my material area..not only by daylight ,,every light..may be intensity is high??
ReplyDeleteWhat should i do...?
Thanks for turtorials Jerry! I learned so much about 3ds Max. I hope you will make more turtorials for other programs
ReplyDeletethank you so much your are the best you sound perfect. god blessssss ....now I stop rendering AVI
ReplyDeleteand im using sony vega to corporate my project and work perfect best quality about frame by frame.
You're a great guy Jerry! (not in a gay way :p) Thanks!
ReplyDeletehey dude..how bout vray rendering do u have any tutorials about it? need help for the basics
ReplyDeletethanks
hey dude!! great videos!!! thaaaaankyouuuuuuuu!!!!! you are the best one on line,,, and really better than my teacher,,,really learning more and better with you!!..wish you the best!!!!
ReplyDeleteSomeone's been playing Americans Alice...
ReplyDeleteI just really want to thank you. I watched every video in the series and I practiced everything you taught. This was extremely informative and I definitely will search to learn more. When I get more famous I will give you a shout out
ReplyDeleteThanks for the tutorial
ReplyDeleteReally enjoyed this series. Thanks for taking the time to do this. I'm a native Maya user and I'm learning Max next semester and I found it very helpful in helping me to get acquainted with the similarities between the two programs. Basic, but very good information, to the point, clear, and well put together. Cheers :)
ReplyDeleteThanks man, it helps me a lot, good luck
ReplyDeletei have watched all your videos and i have to say that you are great!... thank you for teaching us the basics of 3DS as i just bought the software yesterday and had no idea how to use it but thanks to you now i can start exploring!... if you can.. a character making video would be awesome!.
ReplyDeletemy ui is all dark and scary looking. How did you change yours to gray?
ReplyDeleteExcellent tutorial :) just 1 comment how do i add a 3dmax model in to a scene so
ReplyDeletei have two models in a scene ?? i made two models i open one up in a scene but i
want to bring the other model in to the same scene ?
Thank you for making the series, it was very usefull and fun to watch them all.. sure going to watch them over some time
ReplyDeleteThank you for making the series, it was very usefull and fun to watch them all.. sure going to watch them over some time..;)
ReplyDeleteThank you for sharing your wisdom. :)
ReplyDeletetnx for the wonder full torituals
ReplyDeletei m not speeking english but your video good
ReplyDeleteor if reactor animation upload movies
th ok
Hey thanks. 8) I used the program Camtasia Studio to capture my screen and audio.
ReplyDeleteExcellent tutorial series. Nice sound and editing. I totally agree about the use of sequences over animation files. I've found that TIF or TGA seem to maintain the highest quality level for sequences. For the section on specular and glossiness, one way to describe these is to say that "high spec and low gloss = more metallic, low spec and high gloss = more plastic, and high spec with high gloss = glassy".
ReplyDeleteOut of curiosity, what program did you use to capture the screen while you worked?
press "m" to bring up the slate material editor in 2011. if it looks strange to you, go to the material menu in the editor, and choose "compact material editor." please contact me, and visit my channel or ask for a friend request so we can work out your other problems.
ReplyDelete