Thursday, May 31, 2012

[HD] How to Create Realistic Grass in Blender 2.6 (PART 1/3)

[HD] How to Create Realistic Grass in Blender 2.6 (PART 1/3) - outdoor lighting








[HD] How to Create Realistic Grass in Blender 2.6 (PART 1/3)

In this this tutorial series, I will show you how you can create stunning, realistic looking grass in Blender. In this part, I will cover; -How to create realistic grass using particle systems -How to apply materials and textures to create a realistic result -How to simulate outdoor lighting to create realistic colours and shadows -How to save render times with camera positions and simplified meshes __________________________ PART #1: Watching PART #2: www.youtube.com PART #3: www.youtube.com ___________________________ Thanks for watching! If you enjoyed this video, please click on the like button. It takes one second and really helps out my channel. If you want to see more tutorials, check out my channel and subscribe. Follow me on twitter: www.twitter.com
[Video Rating: 4 / 5[/random]

25 comments:

  1. There is one on my channel, either look through my Blender tutorials playlist or search "grass wind" in the search box.

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  2. I love this tutorial. I would like to know if you have a video for grass physics with wind? or something..

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  3. I'm glad you enjoyed it :)

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  4. "the light is bouncing off the sky... if that makes sense. That sounds ridiculous.." hahaha great video!

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  5. Make sure "emitter" is ticked in the render tab in the particle settings.

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  6. okay sorry to bother you, last help...

    i got the grass to the correct green color, but the floor is invisible, how do i make the ground appear the color texture brown as it was in your tutorial?

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  7. In the particle settings, in the render tab, set the material to 2.

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  8. PLEASE HELP....AGAIN =P

    I finnished the basic grass you taught, b4 u adjusted the specularity and I renderred it....
    The grass appears brown just like the ground! i made two seperate materials just like the steps... but I don't know what went wrong... I'm pretty new to this, please help?

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  9. And one minute later you get a response, that's the most immediate you'll get :D
    Go into edit mode and in the toolbar to the left, click "flip normals" while all the faces are selected.

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  10. PLEASE HELP : when i do the part where i add the hair particle system...

    the hair appears on the underside of my plane,....how do i make it create it on the top of the plane? please help immediatly!!!!

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  11. Don't bring yourself down! It's always good to try things you suck at, or are afraid of trying. How can you get good at things if you don't give them a go?

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  12. 14:26 LMAO xD

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  13. this is the first time I heard anyone say "good luck with your grass"

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  14. Wow efect of this grass is very nice xD thx man

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  15. I'm going to tip some beer over the grass so it comes up half cut.

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  16. haha! Who needs a lawn mower when you can just decrease the normal amount :D
    I'm glad you enjoyed the tutorial, good luck with any updates to your grass.

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  17. Excellent tutorial,nice and easy to follow, my grass is looking great.Now I need a tutorial on how to make a lawnmower lol. Well done and thanks for sharing.

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  18. Yeah sorry :S I think I subconciousely changed it while I was explaining something else so no one really saw what I did :D

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  19. I got it! Thank you!!
    I was seeking in your video ,and just couldn't figure it out.

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  20. In the 'material' box in the render window of the particle settings tab you'll just need to set it to whatever colour matches the material you want.

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  21. How can we sure which material affect the grass?
    now I can only change the color of the ground

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  22. The reason that the shadows are BLUE is because shadows tend to be the *opposite* color of the light that is shining on the object/scene. - Just a fact for future reference

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  23. when i select special, it only shows 2 things

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  24. Don't worry I saw your comment!
    Sadly I can't really answer your question ; Unity isn't really my strong point. I'm assuming that you would need to replicate the lighting settings within Unity as that will have light settings specifically to be rendered in real-time games. If you want Unity tutorials, I reccomend you head over to CGcookie.com - I know they have Unity tutorials over there. I can't tell you much more than that.

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